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Break the mask barrier

HYPO
MIMIA

Digital Therapy / Computer Vision / Rehabilitation HCICHI EA ’25 / Yokohama

Overview

An AU-based rehabilitation training system for Parkinson’s hypomimia, combining guided facial exercises with immediate visual feedback.

Parkinson’s hypomimia can reduce facial expressiveness and make everyday communication harder. This project reframes rehabilitation as a clear, repeatable interaction rather than an occasional clinical assessment.

ScopeInteraction designComputer visionRehabilitation HCIClinical study
Published research

Extended Abstracts of the CHI Conference on Human Factors in Computing Systems

“BREAK THE MASK BARRIER”: AN AU-BASED REHABILITATION TRAINING SYSTEM FOR PARKINSON’S HYPOMIMIA

01 / Challenge

Clinical assessment is often subjective, in-person and difficult to repeat frequently.

HOW MIGHT FACIAL TRAINING BECOME MEASURABLE, ACCESSIBLE AND MOTIVATING?

02 / Formative study

SIX CLINICIANS DEFINED THE REAL BARRIERS.

Semi-structured interviews with four neurologists and two rehabilitation physicians—each with more than ten years of experience—translated clinical practice into five design requirements.

  1. 01

    Reduce cognitive load

    Make the interface clear, singular and easy to follow.

  2. 02

    Support emotional readiness

    Use enjoyable content to lower resistance and raise motivation.

  3. 03

    Enable active rehabilitation

    Replace passive prompting with targeted guidance and immediate feedback.

  4. 04

    Make change visible

    Quantify the process and present understandable progress over time.

  5. 05

    Scale difficulty

    Train individual facial regions before coordinated full-face movements.

03 / System

DETECT THE MOVEMENT.
RETURN THE FEEDBACK.

A browser-based prototype combines recorded demonstrations with OpenGraphAU recognition. The model selects the highest-confidence face, measures relevant Action Unit activation against a neutral baseline and returns encouraging feedback instead of punitive error alerts.

Hypomimia training interface showing lip, eyebrow, eye, nose, swallowing and pronunciation exercises with live feedback
TRAINING INTERFACE / ACTION-SPECIFIC PROMPTS + VISUAL COMPOSITE SCORE
01

Guide

Demonstrate the movement and isolate the active facial region.

02

Recognise

Read Action Unit movement through the camera in real time.

03

Respond

Return an immediate correction, confirmation or composite score.

RecognitionOpenGraphAU

PrototypeVue + Python server

Training mediaClinically grounded videos recorded with an acting teacher

04 / Training modes

BUILD CONTROL.
THEN BUILD FLUENCY.

Basic training

Learn one region at a time.

Guided movements focus on the eyebrows, eyes, nose, lips, swallowing and pronunciation before combining them into a full expression.

Basic Hypomimia training flow from guided facial movement to score
Advanced training

Coordinate movement to rhythm.

Users choose a duration and opera track, practise integrated movements and receive “perfect,” “well done” or “come on” feedback before a composite score.

Advanced Hypomimia training flow with adaptive Action Unit recognition
05 / Motivation layer

TURN REPETITION INTO A SMALL PERFORMANCE.

Three Chinese opera pieces match different facial tasks: “Rolling Lantern” for lip movement, “Celestial Beauty Scattering Flowers” for eyebrow, eye and nose movement, and “The Case of Chen Shimei” for pronunciation. Translucent face-changing filters appear between segments.

Three opera-inspired facial training filters
EYEBROW + EYE / NOSE / MOUTH TRAINING FILTERS
06 / User study

TESTED IN A PUBLIC HOSPITAL IN CHINA.

Seven people with Parkinson’s hypomimia, their caregivers and ten physicians took part. Participants averaged 69.57 years of age and a 2.29 MDS-UPDRS hypomimia severity score. Each supervised session lasted 20–30 minutes and ended with questionnaires and interviews.

Two supervised Hypomimia study sessions in a public hospital
SUPERVISED STUDY SESSIONS / 7 PARTICIPANTS + 10 PHYSICIANS
Participants

7 patients / 6 male, 1 female / ages 62–80

Clinical team

7 neurology physicians / 3 rehabilitation physicians

Measures

Engagement, autonomy, usability and interactive performance

Reported experience

EARLY SIGNALS FROM A SMALL-SCALE STUDY.

4.43/ 5

Engagement

4.29/ 5

Desire for frequent use

4.67/ 5

Ease of learning

6 / 7reported facial relief

5 / 7reported improved articulation

7 / 7felt emotionally relaxed

Physician rating3.88 / 5Fault tolerance

Physician rating4.00 / 5Clinical suitability

Physician rating4.29 / 5Perceived effectiveness

Limitations / Future work

THE STUDY ALSO SHOWED WHERE THE SYSTEM MUST IMPROVE.

01

Recognition bias

AU recognition was less reliable across patients with different symptom severity, with occasional delay or missed detection.

02

Clearer instruction

Complex tongue and coordinated movements need voice explanation so gestures are not misinterpreted.

03

Personalisation

Training duration, difficulty and music should adapt to individual ability, progression and preference.

04

Clinical validation

A larger longitudinal study, control group and randomized trial are required before making efficacy claims.

05

Privacy by design

Future deployment must anonymize facial data and protect stored and transmitted information.

Outcome

The system turns facial Action Unit recognition into structured basic and adaptive training, supporting repeatable practice at home and in clinical settings.

The project demonstrates how computer vision can make a subtle physical action legible enough to practise. The pilot supports usability and engagement, while a larger longitudinal RCT is still required to establish clinical efficacy.

Next project

Nature’s Embrace

Responsive Installation / Biophilic Interaction / Workplace Wellness